Design Guide
Rift (Uncommon)
Category: Oddities
Overview:
- Causes a dark marking with striped edges that runs from the topline to the underside.
- Marking shape should be a smooth line from end to end, not be jagged, peaked, or double back on itself.
- Edges of the marking should be striped/brindled, following the flow of the marking and staying close to edge.
- Markings will start and end at the same place on both sides of the horse, and should thus be fairly symmetrical.
- Rift will always be darker than the darkest point of the base coat, including areas hidden by white.
- Head Markings:
- Should start in the green area of the chart on the right, and end somewhere in the red.
- Must cross at least half of the eye, and should not be wider than about 1/3 of the head length.
- Body Markings:
- Should start in the blue area of the chart, and end in the orange. Should not be wider than the length of the head.
- If marking reaches the legs, it can either cover the entirety of the leg or end diagonally/horizontally (should not "split" leg vertically).

- Mane/Tail: No effect
- Skin: Darkens the skin where crossing if Rift is black, otherwise keeps normal skin color
- Eyes: Causes blindness; should be pale blue* with the pupil lowered in opacity.
- *When Gemstone is present, eye may be any pale shade, but should still be blind.
- When accompanied by Grey, it will desaturate as the coat does, but may or may not lighten.
Range:
- Minimum:
- One marking on either the head or body.
- Blind eyes.
- Maximum:
- One marking on the head.
- One marking on the body.
- Blind eyes.
1 result found.


