Design Guide

Rift (Uncommon)

Category: Oddities

Overview:

  • Causes a dark marking with striped edges that runs from the topline to the underside.
  • Marking shape should be a smooth line from end to end, not be jagged, peaked, or double back on itself.
  • Edges of the marking should be striped/brindled, following the flow of the marking and staying close to edge.
  • Markings will start and end at the same place on both sides of the horse, and should thus be fairly symmetrical.
  • Rift will always be darker than the darkest point of the base coat, including areas hidden by white.​​
  • Head Markings
    • ​Should start in the green area of the chart on the right, and end somewhere in the red. 
    • Must cross at least half of the eye, and should not be wider than about 1/3 of the head length.
  • Body Markings
    • ​Should start in the blue area of the chart, and end in the orange.​​ Should not be wider than the length of the head.
    • If marking reaches the legs, it can either cover the entirety of the leg or end diagonally/horizontally (should not "split" leg vertically).

Picture

  • Mane/Tail: No effect
  • Skin: Darkens the skin where crossing if Rift is black, otherwise keeps normal skin color
  • Eyes: Causes blindness; should be pale blue* with the pupil lowered in opacity.
    • *When Gemstone is present, eye may be any pale shade, but should still be blind.
    • When accompanied by Grey, it will desaturate as the coat does, but may or may not lighten.​

Range:

  • Minimum: 
    • One marking on either the head or body.
    • Blind eyes.
  • Maximum: 
    • One marking on the head.
    • One marking on the body.
    • Blind eyes.

 



Smoky Blue Roan + Rift


Grey on Black + Rift


Blueberry + Rift
1 result found.