Design Guide
Primitive Dun (Common)
Category: Mutations
Genetics: Dt_
Locus: B | Ty | Cv | Dt | D
CvDt = Civet, TyDt = Tabby, BDt = Bengal, DtD = Primitive Dun, nDt/DtDt = Primitive Dun
Overview:
- Dilutes the body, leaving the legs and head alone (may reach the cheek slightly).
- A modified form of Dun. Causes an exaggerated expression of primitive markings.
- Leg barring and dorsal stripe are required, while shoulder barring and facial cobwebbing are optional.
- Will extend, thicken, and overall exaggerate the stripes in these areas.
- Stripes must clearly radiate from normal dun markings, and should taper at the edges.
- Stripes on the front half of the body should be vertical, may not cross the throat/underside of the neck, and should stop just after the withers.
- Stripes on the back half of the body should be horizontal, stop at the dock of the tail (not continue on to the back), and should not pass the hip.
- Stripes on the front legs will gradually transition to become more vertical as they meet the markings coming from the topline.
- Primitive markings should be a few shades darker than the points, or black if points are already black.
- Mane/Tail: May exhibit light "frosting" blended at the roots of the hair.
- Skin: No effect
- Eyes: No effect
Interactions:
- Civet, Bengal, and Tabby: When paired with these genes, Primitive Dun will be hidden and have no effect.
- On renamed Dun combos, "Primitive" will be written before the color rather than after (Primitive Grullo, Primitive Red Dun, Primitive Dunalino, etc).
Range:
- Minimum: Dilution (lightening) of the body, as well as leg barring and dorsal stripe. May look like normal Dun at minimum.
- Maximum: Extension of all primitive markings (leg barring, shoulder barring, facial cobwebbing) to the bounds described above.
1 result found.