Design Guide
Stained (Common)
Category: Mutations
Genetics: St_
Locus: St
Overview:
- Stained may present in two different forms. You may freely choose either form when designing, but not both.
- Causes parts of the coat to be darkened - area/amount is dependent on the version chosen.
- Darkening should be medium/low-opacity, keeping underlying variance intact (dapples, countershading, etc).
- May exhibit darker or lighter mapping around the stained markings.
- Version A:
- Causes 1-3 random independent patches of the coat to be darker.
- Patches should have edges with cutouts, similar to the shape/edges of Overo.
- Version B:
- Darkens some or all of the white markings on the horse. Adheres to all rules/bounds for the marking, just makes them dark.
- If a marking is darkened, it must affect all white that physically touches it, even if caused by two different genes.
- Natural white may be applied on top after staining if desired (this is the only exception to the "all white that touches" rule above).
- Affects everything listed under "White Markings" on the Visual Hierarchy page.
Interactions:
- Halo: Mapping on Version B can be affected by Halo, darkening the Halo as well if the main marking is Stained.
Range:
- Minimum:
- Version A: At least one marking as large as the head.
- Version B: At least one marking affected.
- Maximum:
- Version A: Up to three different markings, not exceeding more than 1/3 of the body total on each side.
- Version B: All white markings are affected.
Version A Examples:
Version B Examples:
1 result found.