Design Guide

Rapunzel (Rare)

Category: Mutations

Genetics: rp_
* Must be homozygous to show; otherwise carried
Locus:
rp

Overview:

  • This mutation does not affect the coat, only the tailbone length.
  • For more details, please see our Tail Tutorial page!


 



Sooty Pangare Chestnut Dutch Lapin Rapunzel
 
 

Snowfall (Common)

Category: Mutations

Genetics: Sf_
Locus: Sf

Overview:

  • Causes speckling as if snow has collected on the topline and/or around white markings. You may choose one or both when designing!
    • Topline: Concentrated on the withers/back, as if snow has been sprinkled on the horse.
    • Marking: Concentrated on the border of the markings, and sprinkled slightly outward.
  • Spots can vary in density and size, but should be smaller than the eye. Bigger patches are caused by dense spotting that merges.
  • Spots should become sparser the further they are from the main concentration area, so that there is noticeable taper in density.

Range:

  • Minimum: Must cover the withers or attach to at least one white marking - it cannot be completely hidden.
  • Maximum: Snowfall along the topline and all markings. Topline concentration should only cover about 1/4 of the barrel vertically.


 



Perlino Splash Snowfall


Black Snowfall


Black Pearl Snowfall

Corset (Common)

Category: Mutations

Genetics: Co_
Locus: Co

Overview:

  • Causes a white band around the barrel.
  • Should not be perfectly smooth; edges should have some degree of variance.
  • Thickness can vary slightly, but should be fairly consistent from top to bottom.
  • Must begin at some point on the first 1/3 of the back (measured from start of withers to point of hip).
  • Cannot start further up than the start of the withers, nor end further back than the hip.
  • Mane/Tail: No effect
  • Skin: Pink where covering
  • Eyes: No effect

Range:

  • Minimum: Should be at least as wide as the withers.
  • Maximum: May cover the entire barrel from withers to hip.


 



Almond Corset


Pangare Sakura Corset Orchid


Grullo Corset

Stained (Common)

Category: Mutations

Genetics: St_
Locus: St

Overview:

  • Stained may present in two different forms. You may freely choose either form when designing, but not both.
  • Causes parts of the coat to be darkened - area/amount is dependent on the version chosen.
  • Darkening should be medium/low-opacity, keeping underlying variance intact (dapples, countershading, etc).
  • May exhibit darker or lighter mapping around the stained markings.
  • Version A:
    • Causes 1-3 random independent patches of the coat to be darker.
    • ​Patches should have edges with cutouts, similar to the shape/edges of Overo.
  • Version B:
    • Darkens some or all of the white markings on the horse. Adheres to all rules/bounds for the marking, just makes them dark.
    • If a marking is darkened, it must affect all white that physically touches it, even if caused by two different genes.
    • Natural white may be applied on top after staining if desired (this is the only exception to the "all white that touches" rule above).
    • Affects everything listed under "White Markings" on the Visual Hierarchy page.

Interactions:

  • Halo: Mapping on Version B can be affected by Halo, darkening the Halo as well if the main marking is Stained.

Range:

  • Minimum:
    • Version A: At least one marking as large as the head.
    • Version B: At least one marking affected.
  • Maximum:
    • Version A: Up to three different markings, not exceeding more than 1/3 of the body total on each side.
    • Version B: All white markings are affected.


Version A Examples:



Stained Smoky Cream


Stained Silver Abyss Husky Dun Tobiano Rapunzel + Wulf


Stained Grey on Chestnut Splash


Version B Examples:



Stained Bay Roan Splash


Stained Dominant White on Liver Chestnut


Stained Grullo Tobiano

Blotted (Common)

Category: Mutations

Genetics: Bl_
Locus: Bl

Overview:

  • Creates numerous holes in white patterns.
  • Holes can vary in distribution/amount but should be somewhat oval in shape.
  • Size of the holes should generally mirror Appaloosa spots, but can be a bit smaller (should not resemble fleabites).
  • Can affect some or all white markings on the body, including natural white (face/leg markings).
  • Affects everything listed under "White Markings" on the Visual Hierarchy page.

Range:

  • Minimum: May be fully hidden.
  • Maximum: May affect all white markings on the body. Must be clearly identifiable as spots/holes, not large patches.


 



Blotted Smoky Cream Overo


Blotted Bay Pearl Splash


Blotted Bay Roan Overo

Primitive Dun (Common)

Category: Mutations

Genetics: Dt_
Locus: B | Ty | Cv | Dt | D
CvDt = Civet, TyDt = Tabby, BDt = Bengal, DtD = Primitive Dun, nDt/DtDt = Primitive Dun

Overview:

  • Dilutes the body, leaving the legs and head alone (may reach the cheek slightly).
  • A modified form of Dun. Causes an exaggerated expression of primitive markings.
    • Leg barring and dorsal stripe are required, while shoulder barring and facial cobwebbing are optional.
    • Will extend, thicken, and overall exaggerate the stripes in these areas.
  • Stripes must clearly radiate from normal dun markings, and should taper at the edges. 
  • Stripes on the front half of the body should be vertical, may not cross the throat/underside of the neck, and should stop just after the withers.
  • Stripes on the back half of the body should be horizontal, stop at the dock of the tail (not continue on to the back), and should not pass the hip.
  • Stripes on the front legs will gradually transition to become more vertical as they meet the markings coming from the topline.
  • Primitive markings should be a few shades darker than the points, or black if points are already black.
  • Mane/Tail: May exhibit light "frosting" blended at the roots of the hair.
  • Skin: No effect
  • Eyes: No effect

Interactions:

  • Civet, Bengal, and Tabby: When paired with these genes, Primitive Dun will be hidden and have no effect.
  • On renamed Dun combos, "Primitive" will be written before the color rather than after (Primitive Grullo, Primitive Red Dun, Primitive Dunalino, etc).

Range:

  • Minimum: Dilution (lightening) of the body, as well as leg barring and dorsal stripe. May look like normal Dun at minimum.
  • Maximum: Extension of all primitive markings (leg barring, shoulder barring, facial cobwebbing) to the bounds described above.


 



Bay Pearl Primitive Dun Tobiano + Wulf


Dawn Primitive Dun Splash


Primtiive Grullo + Birdcatcher spots

Tuxedo (Common)

Category: Mutations

Bengal (Uncommon)

Category: Mutations

Genetics: B_
Locus: B | Ty | Cv | Dt | D
BCv = Bengal, BTy = Bengal, BD = Dun Bengal, BDt = Bengal, nB/BB = Bengal

Overview:

  • Vertical stripes should cover the entirety of the neck and body, becoming horizontal on the legs and stopping at the knee/hock.
  • Stripes should always be darker than whatever is below them, either in one solid color that is darker than all other points or darkened to follow the body gradients.
  • Stripes should vary in thickness, have tapered ends, and should not be perfectly straight nor overly wavy. They should follow the flow/curves of the body, striping vertically from topline to underside. Stripes may merge but not cross.
  • If present on the face (optional), stripes should be smaller and focused around the eye/forehead/cheek area rather than the entire head. Head markings should look fairly cat-like (similar to tiger or tabby face markings), rather than radiating out like Dun cobwebbing.
  • May optionally cause subtle/medium lightening beneath the stripes on the underside, inner legs, muzzle, and cheeks.
  • May optionally cause a white spot within the stripe pigment color on the back of the ears, similar to false eye markings on real tigers.
  • Mane/Tail: Neck stripes may continue into the mane. Tail may be striped, following the direction of the hair.
  • Skin: No effect
  • Eyes: No effect

Interactions:

  • Dun Bengal: When Dun and Bengal are present on the same horse, both will co-exist.
    • Causes body dilution under the Bengal markings.
    • Also causes dorsal stripe and leg barring, but not shoulder barring.
    • Dorsal stripe will be underneath Bengal markings.
    • Only applies to normal Dun, not Primitive Dun.
  • Primitive Dun, Tabby, and Civet: Does not interact with these genes. Will display as normal Bengal, hiding the other gene.

Range:

  • Minimum: Exhibits striping on the entire body, excluding the head.
  • Maximum: Exhibits striping on the entire body, including the head.


 



Ginger Bengal Sabino


Palomino Bengal Splash Rapunzel + Birdcatcher Spots


Silver Buckskin Bengal Splash + Wulf

Husky (Uncommon)

Category: Mutations

Genetics: Hk
Locus:​ Hk | P
HkP = Husky, nHk/HkHk = Husky

Overview:

  • Husky is a dramatic lightening pattern that mirrors the appearance of the dog breed that shares its name.
  • Lightening should be very pale and visible, sometimes near-white. It should be blended, but should generally be a little sharper than Pangare.
  • Lightening must affect the face, neck/throat, chest, armpit, and belly, and may also affect the hindquarters and legs.
  • Areas of lightening should follow/hug the curves of the body, coming up highest at the sides of each curved section.
  • Face lightening should be a mask centering around the eye and muzzle, often filling in to connect the two and lighten the chin/cheek as well.
    • May lighten the brow spot above the eyes as well, as long as the edge is still blended rather than solid.
    • May also cause a softly-blended star or stripe marking down the center of the face (example).
  • Leg lightening should hug the back side of the legs, leaving the most color on the knee/hock and coronets/pasterns.
  • Optional darkening may be present along the topline, similar to Sooty, but this is not a requirement.
  • Mane/Tail: ​Optional; blended lightening from the ends of the hair, up to halfway
  • Skin: No effect
  • Eyes: Optional; Blue | Detail Guide

Range:

  • Minimum: Lightening present on the eyes, muzzle, neck/throat, chest, armpit, and groin.
  • Maximum: Lightening present on the face (eyes/muzzle/brows/forehead), muzzle, neck/throat, chest, armpit, groin, legs, and hindquarters. Darkening along the topline. Light gradient from the tips of the hair.


 



Black Husky


Chestnut Husky Splash


Black Pearl Husky

Fawn (Uncommon)

Category: Mutations

Tabby (Uncommon)

Category: Mutations

Genetics: Ty_
Locus:​ B | Ty | Cv | Dt | D
BTy = Bengal, TyCv = Tabby, TyDt = Tabby, TyD = Dun Tabby, nTty/TyTy = Tabby

Overview:

  • Causes swirl/stripe markings that mirror the appearance of classic tabby cats, causing a combination of swirls around 1-3 origin points on the body and stripes that follow the flow/shape of the body.
  • Stripes should generally be oriented horizontally on most of the body, but may become more vertical in the neck/withers area.
  • Markings are always darker than what's below them, but can be lowered in opacity as to be affected by natural variance.
  • Where they cross the undersides or at the edge of partial-body coverage, stripes may optionally be faded by a soft gradient, either to lower their opacity or fade them out completely.
  • Ends of the stripes should taper, and width of stripes should vary. Origin point of the swirled markings may be more solid/rounded.
  • Skin: No effect
  • Eyes: No effect

Interactions:

  • Dun Tabby: When Dun and Tabby are present on the same horse, both will co-exist.
    • Causes body dilution under the Tabby markings.
    • Also causes dorsal stripe and leg barring, but not shoulder barring.
    • Dorsal stripe will be on top if darker than Tabby, or underneath if lighter.
    • Leg barring should show one or the other on the joint, not overlap.
    • Only applies to normal Dun, not Primitive Dun.

Range:

  • Minimum: Stripes covering at least half of the main part of the body (excludes head/legs). Must have at least one swirl area.
  • Maximum: Stripes covering the entire body, except for the head and lower legs.


 



Blue Roan Tabby


Red Dun Tabby


Buckskin Tabby
24 results found.